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#include "vymview.h"
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#include <iostream>
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using namespace std;
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#include "mainwindow.h"
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#include "mapeditor.h"
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extern Main *mainWindow;
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VymView::VymView(VymModel *m)
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{
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model=m;
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// Create TreeView
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treeview=new QTreeView;
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treeview->setModel ((QAbstractItemModel*)model);
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//treeview->setMinimumWidth (50);
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QList <int> widths;
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widths<<30;
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widths<<150;
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setSizes(widths);
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treeview->setColumnWidth (0,350);
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selModel=treeview->selectionModel();
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model->setSelectionModel (selModel);
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connect (
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selModel, SIGNAL (selectionChanged(const QItemSelection &, const QItemSelection &)),
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this,SLOT (changeSelection(const QItemSelection &,const QItemSelection &)));
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// Create good old MapEditor
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MapEditor* me=model->getMapEditor();
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if (!me) me=new MapEditor (model);
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connect (
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selModel, SIGNAL (selectionChanged(const QItemSelection &, const QItemSelection &)),
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me,SLOT (updateSelection(const QItemSelection &,const QItemSelection &)));
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/*
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connect (
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selModel, SIGNAL (currentChanged(const QModelIndex &, const QModelIndex &)),
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me,SLOT (updateCurrent(const QModelIndex &,const QModelIndex &)));
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*/
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/*
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*/
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connect (
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model, SIGNAL (dataChanged(const QModelIndex &, const QModelIndex &)),
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me,SLOT (updateData(const QModelIndex &) ) );
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// VymModel may want to update selection or other data, e.g. during animation
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connect (
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model, SIGNAL (selectionChanged(const QItemSelection &, const QItemSelection &)),
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me,SLOT (updateSelection(const QItemSelection &,const QItemSelection &)));
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connect (
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model, SIGNAL (newChildObject(QModelIndex) ),
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this,SLOT (updateChilds (QModelIndex) ) );
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connect (
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model, SIGNAL (noteHasChanged(QModelIndex) ),
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mainWindow, SLOT (updateNoteEditor (QModelIndex) ) );
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//me->viewport()->setFocus(); //FIXME-3 needed?
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me->setAntiAlias (mainWindow->isAliased());
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me->setSmoothPixmap(mainWindow->hasSmoothPixmapTransform());
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addWidget (treeview);
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addWidget (me);
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// Set geometry
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QList <int> sizes;
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sizes.append (120);
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sizes.append (600);
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setSizes (sizes);
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}
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QItemSelectionModel* VymView::selectionModel()
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{
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if (treeview)
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return selModel;
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else
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std::cout <<"VymView::selectionModel: hey, no treeview so far???\n";
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return NULL;
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}
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void VymView::updateChilds (QModelIndex ix)
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{
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treeview->setExpanded (ix,true);
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}
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void VymView::changeSelection (const QItemSelection &newsel, const QItemSelection &oldsel)
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{
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/*
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cout <<"VymView::changeSelection (";
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if (!newsel.indexes().isEmpty() )
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cout << model->getItem(newsel.indexes().first() )->getHeading().toStdString();
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cout << " <- ";
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if (!oldsel.indexes().isEmpty() )
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cout << model->getItem(oldsel.indexes().first() )->getHeading().toStdString();
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cout << ")\n";
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*/
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// Notify mainwindow to update satellites like NoteEditor, if needed (model==currenModel...)
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mainWindow->changeSelection (model,newsel,oldsel); // FIXME-3 maybe connect VymModel <-> MainWindow directly?
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}
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