diff -r 000000000000 -r 920e6ed5889b branchobj.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/branchobj.h Sun Jan 30 12:59:10 2005 +0000 @@ -0,0 +1,113 @@ +#ifndef BRANCHOBJ_H +#define BRANCHOBJ_H + +#include "floatimageobj.h" +#include "linkablemapobj.h" +#include "ornamentedobj.h" + +class BranchObjPtrList : public QPtrList +{ + virtual int compareItems (QPtrCollection::Item i, QPtrCollection::Item j); +}; + +///////////////////////////////////////////////////////////////////////////// +class BranchObj:public OrnamentedObj { +public: + BranchObj (); + BranchObj (QCanvas*); + BranchObj (QCanvas*, LinkableMapObj* parent); + ~BranchObj (); + bool operator< ( const BranchObj & ); + bool operator== ( const BranchObj & ); + virtual void init (); + virtual void copy (BranchObj*); + void clear(); + virtual int getNum(); // return number of this in parent + virtual int getNum(BranchObj*); // return number of this in parent + virtual int getFloatImageNum(FloatImageObj*); + virtual int countBranches(); + virtual int countFloatImages(); + virtual void setParObjTmp (LinkableMapObj*,QPoint,int);// Only for moving Obj around + virtual void unsetParObjTmp(); // reuse original ParObj + + virtual void unScroll(); + virtual void toggleScroll(); // scroll or unscroll + virtual bool isScrolled(); // returns scroll state + virtual bool hasScrolledParent(BranchObj*); // true, if any of the parents is scrolled + virtual void tmpUnscroll(); // unscroll scrolled parents temporary e.g. during "find" process + virtual void resetTmpUnscroll(); // scroll all tmp scrolled parents again e.g. when unselecting + + virtual void setVisibility(bool,int); // set visibility + virtual void setVisibility(bool); // set vis. for w + virtual void setLinkColor(); // set the color of link + virtual void setColor(QColor,bool); // set the color of heading + + + BranchObj* first (); // set Iterator to first LMO + BranchObj* next (); // find next LMO after given one + BranchObj* getLastIterator(); // to interrupt and resume next iteration + void setLastIterator (BranchObj*); // needed by next() + + virtual void move (double x,double y); + virtual void move (QPoint); + virtual void moveBy (double x,double y); + virtual void moveBy (QPoint); + virtual void positionBBox(); + virtual void calcBBoxSize(); + virtual LinkableMapObj* findMapObj(QPoint,LinkableMapObj*); // find MapObj + virtual void setHeading (QString); + virtual void setURL (QString); + virtual QString getURL (); + virtual void setVymLink (QString); + virtual QString getVymLink (); + virtual QString saveToDir (const QString&,const QString&, const QPoint&);// Save data recursivly to tempdir + virtual LinkableMapObj* addFloatImage(); + virtual LinkableMapObj* addFloatImage(FloatImageObj*); + virtual void removeFloatImage(FloatImageObj*); + virtual FloatImageObj* getFirstFloatImage(); + virtual FloatImageObj* getLastFloatImage(); + virtual FloatImageObj* getFloatImageNum(const uint &); +protected: + virtual void savePosInAngle(); // write pos in angle for resorting +public: + virtual BranchObj* addBranch(); + virtual BranchObj* addBranch(BranchObj*); // makes deep copy of BranchObj + virtual BranchObj* insertBranch(int); + virtual BranchObj* insertBranch(BranchObj*,int); + virtual void removeBranch(BranchObj*); + virtual void setLastSelectedBranch(BranchObj*); + virtual BranchObj* getLastSelectedBranch(); + virtual BranchObj* getFirstBranch(); + virtual BranchObj* getLastBranch(); + virtual BranchObj* getBranchNum(const uint &); + virtual BranchObj* moveBranchUp(BranchObj*); + virtual BranchObj* moveBranchDown(BranchObj*); + + virtual void alignRelativeTo(const QPoint ); + virtual void reposition(); + + virtual QRect getTotalBBox(); // return BBox including childs + virtual QRect getBBoxSizeWithChilds(); // return size of BBox including childs + virtual void calcBBoxSizeWithChilds(); // calc size of BBox including childs recursivly + + virtual void select(); + virtual void unselect(); + virtual QString getSelectString(); + +protected: + static BranchObj* itLast; // iterator for first(), next() + BranchObjPtrList branch; // all child branches + QPtrList floatimage; // child images +public: + float angle; // used in mainbranch to reorder mainbranches +protected: + int lastSelectedBranch; // for going deeper into tree + bool scrolled; // true if all childs are scrolled and thus invisible + bool tmpUnscrolled; // can only be true (temporary) for a scrolled subtree + QString url; // url to external doc + QString vymLink; // path to another map +}; + + +#endif +