4 #include "floatimageobj.h"
5 #include "linkablemapobj.h"
6 #include "ornamentedobj.h"
10 bool isAbove(BranchObj*,BranchObj*);
12 /*! \brief A branch visible in the map */
14 /*! If HideExport is used, this branch and its children will be hidden in export */
15 enum HideTmpMode {HideNone, HideExport};
18 /////////////////////////////////////////////////////////////////////////////
19 class BranchObj:public OrnamentedObj {
21 /*! New branches will get use same color for heading as parent */
22 enum BranchModification {NewBranch, MovedBranch};
26 BranchObj (QGraphicsScene*);
27 BranchObj (QGraphicsScene*, LinkableMapObj* parent);
29 bool operator< ( const BranchObj & );
30 bool operator== ( const BranchObj & );
32 virtual void copy (BranchObj*);
34 virtual int getNum(); // return number of this in parent
35 virtual int getNum(BranchObj*); // return number of this in parent
36 virtual int getFloatImageNum(FloatImageObj*);
37 virtual int countBranches();
38 virtual int countFloatImages();
39 virtual int countXLinks();
40 virtual void setParObjTmp (LinkableMapObj*,QPointF,int);// Only for moving Obj around
41 virtual void unsetParObjTmp(); // reuse original ParObj
43 virtual void unScroll();
44 virtual void toggleScroll(); // scroll or unscroll
45 virtual bool isScrolled(); // returns scroll state
46 virtual bool hasScrolledParent(BranchObj*); // true, if any of the parents is scrolled
47 virtual void tmpUnscroll(); // unscroll scrolled parents temporary e.g. during "find" process
48 virtual void resetTmpUnscroll(); // scroll all tmp scrolled parents again e.g. when unselecting
50 virtual void setVisibility(bool,int); // set visibility
51 virtual void setVisibility(bool); // set vis. for w
52 virtual void setLinkColor(); // set the color of link
53 virtual void setColorSubtree(QColor); // set the color of heading
55 virtual void positionContents();
56 virtual void move (double x,double y);
57 virtual void move (QPointF);
58 virtual void moveBy (double x,double y);
59 virtual void moveBy (QPointF);
60 virtual void positionBBox();
61 virtual void calcBBoxSize();
62 virtual void setDockPos();
63 virtual LinkableMapObj* findMapObj(QPointF,LinkableMapObj*); // find MapObj
64 virtual LinkableMapObj* findID (QString sid); // find Obj by ID string
65 virtual void setHeading (QString);
67 virtual void setHideTmp (HideTmpMode);
68 virtual bool hasHiddenExportParent ();
70 virtual QString saveToDir (const QString&,const QString&, const QPointF&);// Save data recursivly to tempdir
71 virtual void addXLink (XLinkObj*);
72 virtual void removeXLinkRef (XLinkObj*);// Remove ref in list
73 virtual void deleteXLink (XLinkObj*); // remove references and delete XLinkObj
74 virtual void deleteXLinkAt (int); // remove references and delete XLinkObj
75 virtual XLinkObj* XLinkAt (int); // return reference of XLinkObj
76 virtual int countXLink ();
77 virtual BranchObj* XLinkTargetAt (int);
78 void setIncludeImagesVer(bool);
79 bool getIncludeImagesVer();
80 void setIncludeImagesHor(bool);
81 bool getIncludeImagesHor();
82 QString getIncludeImageAttr();
83 virtual FloatImageObj* addFloatImage();
84 virtual FloatImageObj* addFloatImage(FloatImageObj*);
85 virtual void removeFloatImage(FloatImageObj*);
86 virtual FloatImageObj* getFirstFloatImage();
87 virtual FloatImageObj* getLastFloatImage();
88 virtual FloatImageObj* getFloatImageNum(const uint &);
90 virtual void savePosInAngle(); // write pos in angle for resorting
91 virtual void setDefAttr (BranchModification); // set default attributes (font, size, ...)
93 virtual BranchObj* addBranch();
94 virtual BranchObj* addBranch(BranchObj*); // makes deep copy of BranchObj
95 virtual BranchObj* addBranchPtr(BranchObj*); // just adds pointer
96 virtual BranchObj* insertBranch(int);
97 virtual BranchObj* insertBranch(BranchObj*,int);
98 virtual BranchObj* insertBranchPtr (BranchObj*,int);
99 virtual void removeBranchHere(BranchObj*);
100 virtual void removeChildren();
101 virtual void removeBranch(BranchObj*);
102 virtual void removeBranchPtr (BranchObj*);
103 virtual BranchObj* getFirstBranch();
104 virtual BranchObj* getLastBranch();
105 virtual BranchObj* getBranchNum(int);
106 virtual bool canMoveBranchUp();
107 virtual BranchObj* moveBranchUp(BranchObj*);
108 virtual bool canMoveBranchDown();
109 virtual BranchObj* moveBranchDown(BranchObj*);
110 virtual void sortChildren();
111 virtual BranchObj* linkTo (BranchObj*, int);
112 virtual void alignRelativeTo(const QPointF, bool alignSelf=false );
113 virtual void reposition();
114 virtual void unsetAllRepositionRequests();
116 virtual QPolygonF shape(); //!< Returns arbitrary bounding polygon
117 virtual QRectF getTotalBBox(); // return BBox including children
118 virtual QRectF getBBoxSizeWithChildren(); // return size of BBox including children
119 virtual void calcBBoxSizeWithChildren(); // calc size of BBox including children recursivly
121 virtual QString getSelectString();
122 virtual void setAnimation(const AnimPoint &ap);
123 virtual bool animate();
126 static BranchObj* itLast; // iterator for first(), next()
127 static BranchObj* itFirst; // first iterator for first(), next()
128 QList<BranchObj*> branch; // all child branches
129 QList<FloatImageObj*> floatimage;// child images
130 QList<XLinkObj*> xlink; // xlinks to other branches
135 float angle; // used in mainbranch to reorder mainbranches
137 bool scrolled; // true if all children are scrolled and thus invisible
138 bool tmpUnscrolled; // can only be true (temporary) for a scrolled subtree
139 bool includeImagesVer; // include floatimages in bbox vertically
140 bool includeImagesHor; // include floatimages in bbox horizontally