branchobj.h
author insilmaril
Wed, 20 May 2009 15:40:14 +0000
changeset 772 e3f722759c7e
parent 767 6d2b32f305f9
child 773 340bc29da9a0
permissions -rw-r--r--
Fixed segfault when closing a map
     1 #ifndef BRANCHOBJ_H
     2 #define BRANCHOBJ_H
     3 
     4 #include "floatimageobj.h"
     5 #include "linkablemapobj.h"
     6 #include "ornamentedobj.h"
     7 #include "xlinkobj.h"
     8 
     9 
    10 bool isAbove(BranchObj*,BranchObj*);
    11 
    12 /*! \brief A branch visible in the map */
    13 
    14 /////////////////////////////////////////////////////////////////////////////
    15 class BranchObj:public OrnamentedObj {
    16 public:
    17 	/*! New branches will get use same color for heading as parent */
    18 	enum BranchModification {NewBranch, MovedBranch};
    19 
    20 
    21     BranchObj ();
    22     BranchObj (QGraphicsScene*);
    23     BranchObj (QGraphicsScene*, LinkableMapObj* parent);
    24     ~BranchObj ();
    25 	bool operator< ( const BranchObj & );
    26 	bool operator== ( const BranchObj & );
    27     virtual void init ();
    28     virtual void copy (BranchObj*);
    29     void clear();
    30 
    31     virtual void setParObjTmp (LinkableMapObj*,QPointF,int);// Only for moving Obj around
    32 	virtual void unsetParObjTmp();			// reuse original ParObj
    33 
    34 	virtual void setVisibility(bool,int);	// set visibility
    35     virtual void setVisibility(bool);	    // set vis. for w
    36 	virtual void setLinkColor();			// set the color of link
    37 	virtual void setColorSubtree(QColor);	// set the color of heading
    38 
    39 	virtual void updateContentSize();
    40 	virtual void positionContents();
    41     virtual void move (double x,double y);
    42     virtual void move (QPointF);
    43     virtual void moveBy (double x,double y);
    44     virtual void moveBy (QPointF);
    45     virtual void positionBBox();
    46     virtual void calcBBoxSize();
    47 	virtual void setDockPos();
    48     
    49     virtual void updateData();	//! Update represantatio of heading, flags, etc.
    50 
    51 	virtual void addXLink (XLinkObj*);
    52 	virtual void removeXLinkRef (XLinkObj*);// Remove ref in list
    53 	virtual void deleteXLink (XLinkObj*);	// remove references and delete XLinkObj 
    54 	virtual void deleteXLinkAt (int);		// remove references and delete XLinkObj 
    55 	virtual XLinkObj* XLinkAt (int);		// return reference of XLinkObj 
    56 	virtual BranchObj* XLinkTargetAt (int);
    57 
    58 	void setIncludeImagesVer(bool);
    59 	bool getIncludeImagesVer();
    60 	void setIncludeImagesHor(bool);
    61 	bool getIncludeImagesHor();
    62 	QString getIncludeImageAttr();
    63 
    64 	virtual FloatImageObj* addFloatImage();
    65 	virtual FloatImageObj* addFloatImage(FloatImageObj*);
    66 	virtual void removeFloatImage(FloatImageObj*);
    67     virtual FloatImageObj* getFirstFloatImage();
    68     virtual FloatImageObj* getLastFloatImage();
    69 	virtual FloatImageObj* getFloatImageNum(const uint &);
    70 protected:	
    71 	virtual void savePosInAngle();					// write pos in angle for resorting			
    72 public:	
    73 	virtual void setDefAttr (BranchModification);	// set default attributes (font, size, ...)
    74 
    75     virtual void sortChildren();
    76     virtual void alignRelativeTo(const QPointF, bool alignSelf=false );
    77 	virtual void reposition();
    78 	virtual void unsetAllRepositionRequests();
    79 
    80 	virtual QPolygonF shape();				//!< Returns arbitrary bounding polygon
    81 	virtual QRectF getTotalBBox();			// return BBox including children			
    82 	virtual QRectF getBBoxSizeWithChildren();	// return size of BBox including children  
    83 	virtual void calcBBoxSizeWithChildren();	// calc size of  BBox including children recursivly
    84 
    85 	virtual QString getSelectString();
    86 	virtual void setAnimation(const AnimPoint &ap);
    87 	virtual bool animate();
    88 
    89 protected:
    90 	QList<FloatImageObj*> floatimage;// child images
    91 	QList<XLinkObj*> xlink;			// xlinks to other branches
    92 
    93 	AnimPoint anim;
    94 
    95 public:	
    96 	float angle;					// used in mainbranch to reorder mainbranches
    97 protected:	
    98 	bool includeImagesVer;			// include floatimages in bbox vertically
    99 	bool includeImagesHor;			// include floatimages in bbox horizontally
   100 };
   101 
   102 
   103 #endif
   104