branchobj.h
author insilmaril
Wed, 03 Jun 2009 20:37:17 +0000
changeset 775 6e4b586aa88a
parent 773 340bc29da9a0
child 785 5987f9f15bac
permissions -rw-r--r--
Unscrolling temporary works again
     1 #ifndef BRANCHOBJ_H
     2 #define BRANCHOBJ_H
     3 
     4 #include "floatimageobj.h"
     5 #include "linkablemapobj.h"
     6 #include "ornamentedobj.h"
     7 #include "xlinkobj.h"
     8 
     9 
    10 bool isAbove(BranchObj*,BranchObj*);
    11 
    12 /*! \brief A branch visible in the map */
    13 
    14 /////////////////////////////////////////////////////////////////////////////
    15 class BranchObj:public OrnamentedObj {
    16 public:
    17 	/*! New branches will get use same color for heading as parent */
    18 	enum BranchModification {NewBranch, MovedBranch};
    19 
    20 
    21     BranchObj ();
    22     BranchObj (QGraphicsScene*);
    23     BranchObj (QGraphicsScene*, LinkableMapObj* parent);
    24     ~BranchObj ();
    25 	bool operator< ( const BranchObj & );
    26 	bool operator== ( const BranchObj & );
    27     virtual void init ();
    28     virtual void copy (BranchObj*);
    29     void clear();
    30 
    31     virtual void setParObjTmp (LinkableMapObj*,QPointF,int);// Only for moving Obj around
    32 	virtual void unsetParObjTmp();			// reuse original ParObj
    33 
    34 	virtual void setVisibility(bool,int);	// set visibility
    35     virtual void setVisibility(bool);	    // set vis. for w
    36 	virtual void setLinkColor();			// set the color of link
    37 
    38 	virtual void updateContentSize();
    39 	virtual void positionContents();
    40     virtual void move (double x,double y);
    41     virtual void move (QPointF);
    42     virtual void moveBy (double x,double y);
    43     virtual void moveBy (QPointF);
    44     virtual void positionBBox();
    45     virtual void calcBBoxSize();
    46 	virtual void setDockPos();
    47     
    48     virtual void updateData();	//! Update represantatio of heading, flags, etc.
    49 
    50 	virtual void addXLink (XLinkObj*);
    51 	virtual void removeXLinkRef (XLinkObj*);// Remove ref in list
    52 	virtual void deleteXLink (XLinkObj*);	// remove references and delete XLinkObj 
    53 	virtual void deleteXLinkAt (int);		// remove references and delete XLinkObj 
    54 	virtual XLinkObj* XLinkAt (int);		// return reference of XLinkObj 
    55 	virtual BranchObj* XLinkTargetAt (int);
    56 
    57 	void setIncludeImagesVer(bool);
    58 	bool getIncludeImagesVer();
    59 	void setIncludeImagesHor(bool);
    60 	bool getIncludeImagesHor();
    61 	QString getIncludeImageAttr();
    62 
    63 	virtual FloatImageObj* addFloatImage();
    64 	virtual FloatImageObj* addFloatImage(FloatImageObj*);
    65 	virtual void removeFloatImage(FloatImageObj*);
    66     virtual FloatImageObj* getFirstFloatImage();
    67     virtual FloatImageObj* getLastFloatImage();
    68 	virtual FloatImageObj* getFloatImageNum(const uint &);
    69 protected:	
    70 	virtual void savePosInAngle();					// write pos in angle for resorting			
    71 public:	
    72 	virtual void setDefAttr (BranchModification);	// set default attributes (font, size, ...)
    73 
    74     virtual void sortChildren();
    75     virtual void alignRelativeTo(const QPointF, bool alignSelf=false );
    76 	virtual void reposition();
    77 	virtual void unsetAllRepositionRequests();
    78 
    79 	virtual QPolygonF shape();				//!< Returns arbitrary bounding polygon
    80 	virtual QRectF getTotalBBox();			// return BBox including children			
    81 	virtual QRectF getBBoxSizeWithChildren();	// return size of BBox including children  
    82 	virtual void calcBBoxSizeWithChildren();	// calc size of  BBox including children recursivly
    83 
    84 	virtual QString getSelectString();
    85 	virtual void setAnimation(const AnimPoint &ap);
    86 	virtual bool animate();
    87 
    88 protected:
    89 	QList<FloatImageObj*> floatimage;// child images
    90 	QList<XLinkObj*> xlink;			// xlinks to other branches
    91 
    92 	AnimPoint anim;
    93 
    94 public:	
    95 	float angle;					// used in mainbranch to reorder mainbranches
    96 protected:	
    97 	bool includeImagesVer;			// include floatimages in bbox vertically
    98 	bool includeImagesHor;			// include floatimages in bbox horizontally
    99 };
   100 
   101 
   102 #endif
   103