Empty branches are always unscrolled after import, relinking to scrolled branch doesn't open branch, starting DBUS implementation
4 #include "floatimageobj.h"
5 #include "linkablemapobj.h"
6 #include "ornamentedobj.h"
10 bool isAbove(BranchObj*,BranchObj*);
12 /*! \brief A branch visible in the map */
14 /////////////////////////////////////////////////////////////////////////////
15 class BranchObj:public OrnamentedObj {
17 /*! New branches will get use same color for heading as parent */
18 enum BranchModification {NewBranch, MovedBranch};
22 BranchObj (QGraphicsScene*);
23 BranchObj (QGraphicsScene*, LinkableMapObj* parent);
25 bool operator< ( const BranchObj & );
26 bool operator== ( const BranchObj & );
28 virtual void copy (BranchObj*);
31 virtual void setParObjTmp (LinkableMapObj*,QPointF,int);// Only for moving Obj around
32 virtual void unsetParObjTmp(); // reuse original ParObj
34 virtual void setVisibility(bool,int); // set visibility
35 virtual void setVisibility(bool); // set vis. for w
36 virtual void setLinkColor(); // set the color of link
38 virtual void updateContentSize();
39 virtual void positionContents();
40 virtual void move (double x,double y);
41 virtual void move (QPointF);
42 virtual void moveBy (double x,double y);
43 virtual void moveBy (QPointF);
44 virtual void positionBBox();
45 virtual void calcBBoxSize();
46 virtual void setDockPos();
48 virtual void updateData(); //! Update represantatio of heading, flags, etc.
50 virtual void addXLink (XLinkObj*);
51 virtual void removeXLinkRef (XLinkObj*);// Remove ref in list
52 virtual void deleteXLink (XLinkObj*); // remove references and delete XLinkObj
53 virtual void deleteXLinkAt (int); // remove references and delete XLinkObj
54 virtual XLinkObj* XLinkAt (int); // return reference of XLinkObj
55 virtual BranchObj* XLinkTargetAt (int);
57 void setIncludeImagesVer(bool);
58 bool getIncludeImagesVer();
59 void setIncludeImagesHor(bool);
60 bool getIncludeImagesHor();
61 QString getIncludeImageAttr();
63 virtual FloatImageObj* addFloatImage();
64 virtual FloatImageObj* addFloatImage(FloatImageObj*);
65 virtual void removeFloatImage(FloatImageObj*);
66 virtual FloatImageObj* getFirstFloatImage();
67 virtual FloatImageObj* getLastFloatImage();
68 virtual FloatImageObj* getFloatImageNum(const uint &);
70 virtual void savePosInAngle(); // write pos in angle for resorting
72 virtual void setDefAttr (BranchModification); // set default attributes (font, size, ...)
74 virtual void sortChildren();
75 virtual void alignRelativeTo(const QPointF, bool alignSelf=false );
76 virtual void reposition();
77 virtual void unsetAllRepositionRequests();
79 virtual QPolygonF shape(); //!< Returns arbitrary bounding polygon
80 virtual QRectF getTotalBBox(); // return BBox including children
81 virtual QRectF getBBoxSizeWithChildren(); // return size of BBox including children
82 virtual void calcBBoxSizeWithChildren(); // calc size of BBox including children recursivly
84 virtual QString getSelectString();
85 virtual void setAnimation(const AnimPoint &ap);
86 virtual bool animate();
89 QList<FloatImageObj*> floatimage;// child images
90 QList<XLinkObj*> xlink; // xlinks to other branches
95 float angle; // used in mainbranch to reorder mainbranches
97 bool includeImagesVer; // include floatimages in bbox vertically
98 bool includeImagesHor; // include floatimages in bbox horizontally