1.1 --- a/branchobj.cpp Mon Apr 27 12:07:15 2009 +0000
1.2 +++ b/branchobj.cpp Mon Apr 27 12:42:06 2009 +0000
1.3 @@ -48,6 +48,8 @@
1.4
1.5 BranchObj::~BranchObj ()
1.6 {
1.7 +// cout << "Destr BranchObj of "<<this<<" ("<<treeItem->getHeading().toStdString()<<")"<<endl;
1.8 +
1.9 // If I'm animated, I need to un-animate myself first
1.10 if (anim.isAnimated() )
1.11 {
1.12 @@ -55,7 +57,6 @@
1.13 model->stopAnimation (this);
1.14 }
1.15
1.16 - cout << "Destr BranchObj of "<<this<<" ("<<treeItem->getHeading().toStdString()<<")"<<endl;
1.17 // Check, if this branch was the last child to be deleted
1.18 // If so, unset the scrolled flags in parent // FIXME-2 better do this in model?
1.19