1.1 --- a/vymmodel.cpp Thu May 14 12:42:58 2009 +0000
1.2 +++ b/vymmodel.cpp Fri May 15 15:22:15 2009 +0000
1.3 @@ -238,7 +238,6 @@
1.4 // TODO constr. of FIO creates lots of objects, better do this in some other way...
1.5 FloatImageObj (mapScene).resetSaveCounter();// FIXME-2 this can be done local to vymmodel maybe...
1.6
1.7 - cout << "VM::saveToDir 0 " <<saveSel<<endl;
1.8 // Build xml recursivly
1.9 if (!saveSel || saveSel->getType()==TreeItem::MapCenter)
1.10 // Save all mapcenters as complete map, if saveSel not set
1.11 @@ -2211,7 +2210,6 @@
1.12 {
1.13 if (branch && dst)
1.14 {
1.15 - cout << "VM::relinkBranch "<<branch->getHeadingStd()<<" to "<<dst->getHeadingStd()<<" at "<<pos<<endl;
1.16 emit (layoutAboutToBeChanged() );
1.17 BranchItem *branchpi=(BranchItem*)branch->parent();
1.18 // Remove at current position
1.19 @@ -4603,11 +4601,16 @@
1.20
1.21 bool VymModel::select (TreeItem *ti)
1.22 {
1.23 - if (ti)
1.24 + if (ti) return select (index(ti));
1.25 + return false;
1.26 +}
1.27 +
1.28 +bool VymModel::select (const QModelIndex &index)
1.29 +{
1.30 + if (index.isValid() )
1.31 {
1.32 - QModelIndex ix=index(ti);
1.33 - selModel->select (ix,QItemSelectionModel::ClearAndSelect );
1.34 - ti->setLastSelectedBranch();
1.35 + selModel->select (index,QItemSelectionModel::ClearAndSelect );
1.36 + getSelectedItem()->setLastSelectedBranch();
1.37 return true;
1.38 }
1.39 return false;