1.1 --- a/branchobj.h Mon Jul 27 12:53:17 2009 +0000
1.2 +++ b/branchobj.h Mon Aug 03 10:42:12 2009 +0000
1.3 @@ -54,18 +54,14 @@
1.4 virtual XLinkObj* XLinkAt (int); // return reference of XLinkObj
1.5 virtual BranchObj* XLinkTargetAt (int);
1.6
1.7 - void setIncludeImagesVer(bool);
1.8 - bool getIncludeImagesVer();
1.9 - void setIncludeImagesHor(bool);
1.10 - bool getIncludeImagesHor();
1.11 - QString getIncludeImageAttr();
1.12 -
1.13 +/* FIXME-3
1.14 virtual FloatImageObj* addFloatImage();
1.15 virtual FloatImageObj* addFloatImage(FloatImageObj*);
1.16 virtual void removeFloatImage(FloatImageObj*);
1.17 virtual FloatImageObj* getFirstFloatImage();
1.18 virtual FloatImageObj* getLastFloatImage();
1.19 - virtual FloatImageObj* getFloatImageNum(const uint &);
1.20 +*/
1.21 +//FIXME-3 virtual FloatImageObj* getFloatImageNum(const uint &);
1.22 protected:
1.23 virtual void savePosInAngle(); // write pos in angle for resorting
1.24 public:
1.25 @@ -86,16 +82,13 @@
1.26 virtual bool animate();
1.27
1.28 protected:
1.29 - QList<FloatImageObj*> floatimage;// child images
1.30 + //FIXME-3 QList<FloatImageObj*> floatimage;// child images
1.31 QList<XLinkObj*> xlink; // xlinks to other branches
1.32
1.33 AnimPoint anim;
1.34
1.35 public:
1.36 float angle; // used in mainbranch to reorder mainbranches
1.37 -protected:
1.38 - bool includeImagesVer; // include floatimages in bbox vertically
1.39 - bool includeImagesHor; // include floatimages in bbox horizontally
1.40 };
1.41
1.42