1.1 --- a/linkablemapobj.cpp Wed Jul 16 11:56:44 2008 +0000
1.2 +++ b/linkablemapobj.cpp Mon Aug 04 10:43:06 2008 +0000
1.3 @@ -133,7 +133,7 @@
1.4 {
1.5 parObj=o;
1.6 mapEditor=parObj->getMapEditor();
1.7 - model=parObj->getModel(); // FIXME makes painting slow, but that's obvious because there are no links to paint, hmmm....
1.8 + model=parObj->getModel();
1.9 }
1.10
1.11 void LinkableMapObj::setParObjTmp(LinkableMapObj*,QPointF,int) // FIXME make pure virtual
1.12 @@ -669,7 +669,7 @@
1.13 // we want to block expensive repositioning, but just do it once at
1.14 // the end, thus check first:
1.15
1.16 - if (mapEditor->getModel()->isRepositionBlocked()) return; // FIXME better go to model directly, maybe via a signal
1.17 + if (model->isRepositionBlocked()) return; // FIXME better go to model directly, maybe via a signal
1.18
1.19 // Pass on the request to parental objects, if this hasn't been done yet
1.20