floatobj.h
author insilmaril
Sat, 06 Mar 2010 20:05:02 +0000
changeset 826 e715694b0f47
parent 823 0bba81dde1bc
permissions -rw-r--r--
Changed animTicks to uint
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#ifndef FLOATOBJ_H
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#define FLOATOBJ_H
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#include "ornamentedobj.h"
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/*! \brief Base class for objects floating in the map, which means they can be positioned freely. */
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/////////////////////////////////////////////////////////////////////////////
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class FloatObj:public OrnamentedObj {
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public:
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    FloatObj (QGraphicsScene*,TreeItem *ti=NULL);
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    ~FloatObj ();
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    virtual void init ();
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    virtual void copy (FloatObj*);
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	virtual bool load (const QString&)=0;
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	virtual void setZValue(const int&);		// set zPlane
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	virtual int zValue();
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	virtual void move (double,double);
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	virtual void move (QPointF);
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	virtual void setDockPos();
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	virtual void reposition();
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	virtual QRectF getBBoxSizeWithChildren();	// return size of BBox including children  
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protected:
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	int zPlane;
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};
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#endif