floatimageobj.h
author insilmaril
Sun, 30 Jan 2005 12:58:47 +0000
branchvendor
changeset 0 7a96bd401351
child 2 608f976aa7bb
child 113 3b0b9352cf49
permissions -rw-r--r--
Initial import.
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#ifndef FLOATIMAGEOBJ_H
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#define FLOATIMAGEOBJ_H
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#include "floatobj.h"
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/////////////////////////////////////////////////////////////////////////////
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class FloatImageObj:public FloatObj {
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public:
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    FloatImageObj ();
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    FloatImageObj (QCanvas*);
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    FloatImageObj (QCanvas*, LinkableMapObj* parent);
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    ~FloatImageObj ();
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    virtual void init ();
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    virtual void copy (FloatImageObj*);
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	virtual void setZ (const int&);
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	virtual int z();
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	virtual bool load (const QString &);
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	virtual void save (const QString &, const char *);
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	virtual void setOriginalFilename(const QString &);
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	virtual QString getOriginalFilename();
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    virtual void setVisibility(bool);	    // set vis. for w
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    virtual void move (double x,double y);
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    virtual void move (QPoint);
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	virtual void positionBBox();
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	virtual void calcBBoxSize();
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	virtual QRect getTotalBBox();			// return BBox including childs			
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	virtual QRect getBBoxSizeWithChilds();	// return size of BBox including childs  
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	virtual void calcBBoxSizeWithChilds();	// calc size of  BBox including childs recursivly
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	virtual QString saveToDir(const QString &,const QString&);
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	virtual void resetSaveCounter();
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	virtual QString getSelectString();
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protected:
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	ImageObj *icon;
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	bool saveInMap;
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	static int counter;			// numerate the files during saveToDir
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	QString filetype;
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	QString filename;
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	QString originalFilename;
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};
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#endif