hideLinkInExport for Branches (Floats still missing). Floats are now OrnamentedObj.
1 static unsigned char chandopen[] = { // cursor bitmap
2 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
3 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
4 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x01,0x00,0x00,0x40,0x02,0x00,0x00,
5 0x70,0x0e,0x00,0x00,0x48,0x12,0x00,0x00,0x48,0x12,0x00,0x00,0x48,0x32,0x00,
6 0x00,0x48,0x52,0x00,0xc0,0x48,0x52,0x00,0x20,0x49,0x50,0x00,0x20,0x06,0x50,
7 0x00,0x40,0x00,0x40,0x00,0x80,0x00,0x40,0x00,0x00,0x01,0x40,0x00,0x00,0x02,
8 0x20,0x00,0x00,0x04,0x10,0x00,0x00,0x08,0x10,0x00,0x00,0x08,0x08,0x00,0x00,
9 0x08,0x08,0x00,0x00,0x10,0x08,0x00,0x00,0x10,0x08,0x00,0x00,0x00,0x00,0x00,
10 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
12 static unsigned char chandopenmask[] = { // cursor bitmap mask
13 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
14 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
15 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
16 0x00, 0x80, 0x01, 0x00, 0x00, 0xc0, 0x03, 0x00, 0x00, 0xf0, 0x0f, 0x00,
17 0x00, 0xf8, 0x1f, 0x00, 0x00, 0xf8, 0x1f, 0x00, 0x00, 0xf8, 0x3f, 0x00,
18 0x00, 0xf8, 0x7f, 0x00, 0xc0, 0xf8, 0x7f, 0x00, 0xe0, 0xf9, 0x7f, 0x00,
19 0xe0, 0xff, 0x7f, 0x00, 0xc0, 0xff, 0x7f, 0x00, 0x80, 0xff, 0x7f, 0x00,
20 0x00, 0xff, 0x7f, 0x00, 0x00, 0xfe, 0x3f, 0x00, 0x00, 0xfc, 0x1f, 0x00,
21 0x00, 0xf8, 0x1f, 0x00, 0x00, 0xf8, 0x0f, 0x00, 0x00, 0xf8, 0x0f, 0x00,
22 0x00, 0xf0, 0x0f, 0x00, 0x00, 0xf0, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00,
23 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };