branchitem.cpp
changeset 756 a8a5c7288f57
parent 755 ed5b407975b3
child 758 04039e47ac74
     1.1 --- a/branchitem.cpp	Thu Apr 23 12:15:31 2009 +0000
     1.2 +++ b/branchitem.cpp	Mon Apr 27 12:07:15 2009 +0000
     1.3 @@ -17,8 +17,12 @@
     1.4  
     1.5  BranchItem::~BranchItem()
     1.6  {
     1.7 -	cout << "Destr. BranchItem\n";
     1.8 -    qDeleteAll(childItems);
     1.9 +//	cout << "Destr. BranchItem "<<getHeadingStd()<<endl;
    1.10 +	if (lmo) 
    1.11 +	{
    1.12 +		delete lmo;
    1.13 +		lmo=NULL;
    1.14 +	}
    1.15  }
    1.16  
    1.17  void BranchItem::copy (BranchItem *other)
    1.18 @@ -27,6 +31,19 @@
    1.19  	tmpUnscrolled=other->tmpUnscrolled;
    1.20  }
    1.21  
    1.22 +void BranchItem::insertBranch (int pos, BranchItem *branch)
    1.23 +{
    1.24 +	if (pos<0) pos=0;
    1.25 +	if (pos>branchCounter) pos=branchCounter;
    1.26 +    childItems.insert(pos+branchOffset,branch);
    1.27 +	branch->parentItem=this;
    1.28 +	branch->setModel (model);
    1.29 +
    1.30 +	if (branchCounter==0)
    1.31 +		branchOffset=childItems.count()-1;
    1.32 +	branchCounter++;
    1.33 +}
    1.34 +
    1.35  QString BranchItem::saveToDir (const QString &tmpdir,const QString &prefix, const QPointF& offset)
    1.36  {
    1.37  	// Cloudy stuff can be hidden during exports
    1.38 @@ -310,12 +327,11 @@
    1.39  BranchObj* BranchItem::createMapObj(QGraphicsScene *scene)	
    1.40  {
    1.41  	// Initialize BranchObj, order of things is important...
    1.42 -	cout << "BI::createMO scene="<<scene<<endl;
    1.43      BranchObj* newbo=new BranchObj(scene);
    1.44      newbo->setParObj(parent()->getLMO() );
    1.45  	newbo->setTreeItem (this);
    1.46  	newbo->setDefAttr(BranchObj::NewBranch);
    1.47 -	//newbo->updateLink();
    1.48 +	//newbo->updateLink();	//FIXME-3
    1.49  
    1.50  	lmo=newbo;
    1.51  	return newbo;