floatobj.cpp
changeset 82 920e6ed5889b
parent 0 7a96bd401351
child 2 608f976aa7bb
child 160 72cc3873306a
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/floatobj.cpp	Sun Jan 30 12:59:10 2005 +0000
     1.3 @@ -0,0 +1,163 @@
     1.4 +#include "floatobj.h"
     1.5 +
     1.6 +extern QAction* actionEditToggleFloatExport;
     1.7 +
     1.8 +/////////////////////////////////////////////////////////////////
     1.9 +// FloatObj
    1.10 +/////////////////////////////////////////////////////////////////
    1.11 +
    1.12 +FloatObj::FloatObj ():LinkableMapObj() 
    1.13 +{
    1.14 +//    cout << "Const FloatObj ()\n";
    1.15 +    setParObj (this);	
    1.16 +    init();
    1.17 +    depth=-1;
    1.18 +}
    1.19 +
    1.20 +FloatObj::FloatObj (QCanvas* c):LinkableMapObj(c)
    1.21 +{
    1.22 +//	cout << "Const FloatObj (c)  called from MapCenterObj (c)\n";
    1.23 +    setParObj (this);	
    1.24 +    init();
    1.25 +    depth=-1;
    1.26 +}
    1.27 +
    1.28 +FloatObj::FloatObj (QCanvas* c, LinkableMapObj* p):LinkableMapObj (c)
    1.29 +{
    1.30 +//    cout << "Const FloatObj (c,p)\n";
    1.31 +    setParObj (p);	
    1.32 +    depth=p->getDepth()+1;
    1.33 +    init();
    1.34 +}
    1.35 +
    1.36 +FloatObj::~FloatObj ()
    1.37 +{
    1.38 +//   cout << "Destr FloatObj\n";
    1.39 +}
    1.40 +
    1.41 +void FloatObj::init () 
    1.42 +{
    1.43 +    setChildObj(this);
    1.44 +	relPos=getRandPos();
    1.45 +	useOrientation=true;
    1.46 +	floatExport=true;
    1.47 +	zPlane=Z_ICON;
    1.48 +}
    1.49 +
    1.50 +void FloatObj::copy (FloatObj* other)
    1.51 +{
    1.52 +	LinkableMapObj::copy (other);
    1.53 +	relPos=other->relPos;
    1.54 +	useOrientation=other->useOrientation;
    1.55 +	setVisibility (other->visible);
    1.56 +}
    1.57 +
    1.58 +void FloatObj::setRelPos()
    1.59 +{
    1.60 +	if (useOrientation)
    1.61 +	{
    1.62 +		if (parObj->getOrientation()==OrientLeftOfCenter)
    1.63 +			relPos.setX ( parObj->x() +parObj->width() - bbox.width() -absPos.x());
    1.64 +		else	
    1.65 +			relPos.setX (absPos.x() - parObj->x() );
    1.66 +	}
    1.67 +	else
    1.68 +		relPos.setX (absPos.x() - parObj->x() );
    1.69 +	relPos.setY (absPos.y() - parObj->y() );
    1.70 +}
    1.71 +
    1.72 +void FloatObj::setRelPos(const QPoint &p)
    1.73 +{
    1.74 +	relPos=p;
    1.75 +}
    1.76 +
    1.77 +void FloatObj::setZ(const int &i)
    1.78 +{
    1.79 +	zPlane=i;
    1.80 +}
    1.81 +
    1.82 +int FloatObj::z()
    1.83 +{
    1.84 +	return zPlane;
    1.85 +}
    1.86 +
    1.87 +
    1.88 +void FloatObj::setUseOrientation (const bool &b)
    1.89 +{	
    1.90 +	if (useOrientation!=b)
    1.91 +	{
    1.92 +		useOrientation=b;
    1.93 +		requestReposition();
    1.94 +	}	
    1.95 +}
    1.96 +
    1.97 +void FloatObj::setFloatExport(const bool& b)
    1.98 +{
    1.99 +	floatExport=b;
   1.100 +}
   1.101 +
   1.102 +bool FloatObj::getFloatExport()
   1.103 +{
   1.104 +	return floatExport;
   1.105 +}
   1.106 +
   1.107 +void FloatObj::move (double x, double y)
   1.108 +{
   1.109 +	MapObj::move(x,y);
   1.110 +	selbox->move(x,y);
   1.111 +}
   1.112 +
   1.113 +void FloatObj::move (QPoint p)
   1.114 +{
   1.115 +	move (p.x(), p.y());
   1.116 +}
   1.117 +
   1.118 +void FloatObj::reposition()
   1.119 +{
   1.120 +	if (useOrientation)
   1.121 +	{
   1.122 +		if (parObj->getOrientation()==OrientLeftOfCenter)
   1.123 +			move (parObj->x() - relPos.x() + parObj->width() - bbox.width(), parObj->y()+relPos.y());
   1.124 +		else	
   1.125 +			move (parObj->x()+relPos.x(), parObj->y()+relPos.y());
   1.126 +	}		
   1.127 +	else
   1.128 +		move (parObj->x()+relPos.x(), parObj->y()+relPos.y());
   1.129 +	updateLink();	
   1.130 +}
   1.131 +
   1.132 +QRect FloatObj::getTotalBBox()
   1.133 +{
   1.134 +	return bbox;
   1.135 +}
   1.136 +
   1.137 +QRect FloatObj::getBBoxSizeWithChilds()
   1.138 +{
   1.139 +	return bboxTotal;
   1.140 +}
   1.141 +
   1.142 +void FloatObj::select()
   1.143 +{
   1.144 +    LinkableMapObj::select();
   1.145 +	// Temporary draw the link while FO is selected
   1.146 +	if (style==StyleUndef) 
   1.147 +	{
   1.148 +		setLinkStyle(getDefLinkStyle());
   1.149 +		setLinkColor(parObj->getLinkColor());
   1.150 +	}	
   1.151 +
   1.152 +	// Update FloatExport switch in context menu
   1.153 +	if (floatExport)
   1.154 +		actionEditToggleFloatExport->setEnabled (true);
   1.155 +	else	
   1.156 +		actionEditToggleFloatExport->setEnabled (true);
   1.157 +
   1.158 +
   1.159 +}
   1.160 +
   1.161 +void FloatObj::unselect()
   1.162 +{
   1.163 +	LinkableMapObj::unselect();
   1.164 +	setLinkStyle (StyleUndef);
   1.165 +}
   1.166 +