floatobj.h
author insilmaril
Mon, 23 Jul 2007 12:42:01 +0000
changeset 557 7fc6541f0490
parent 470 80ae7b79828c
child 721 12958f987bcf
permissions -rw-r--r--
Added import filter for Freemind
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#ifndef FLOATOBJ_H
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#define FLOATOBJ_H
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#include "ornamentedobj.h"
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/*! \brief Base class for objects floating in the map, which means they can be positioned freely. */
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/////////////////////////////////////////////////////////////////////////////
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class FloatObj:public OrnamentedObj {
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public:
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    FloatObj ();
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    FloatObj (QGraphicsScene*);
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    FloatObj (QGraphicsScene*, LinkableMapObj* parent);
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    ~FloatObj ();
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    virtual void init ();
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    virtual void copy (FloatObj*);
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	virtual bool load (const QString&)=0;
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	virtual void setZValue(const int&);		// set zPlane
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	virtual int zValue();
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	virtual void setFloatExport (const bool &);
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	virtual bool getFloatExport ();
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	virtual void move (double,double);
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	virtual void move (QPointF);
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	virtual void setDockPos();
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	virtual void reposition();
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	virtual QRectF getTotalBBox();			// return BBox including childs			
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	virtual QRectF getBBoxSizeWithChilds();	// return size of BBox including childs  
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	virtual void resetSaveCounter()=0;
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	virtual void select();
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	virtual void unselect();
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protected:
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	bool floatExport;
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	int zPlane;
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};
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#endif