branchobj.cpp
author insilmaril
Tue, 17 Nov 2009 08:24:59 +0000
changeset 806 2a33304714ba
parent 804 14f2b1b15242
child 814 31de6677aa96
permissions -rw-r--r--
added shortcuts.h and .cpp
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#include "branchobj.h"
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#include "branchitem.h"
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#include "geometry.h"
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#include "mapeditor.h"
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#include "mainwindow.h"   
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#include "misc.h"
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extern FlagRow *standardFlagsMaster;
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extern FlagRow *systemFlagsMaster;
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/////////////////////////////////////////////////////////////////
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// BranchObj
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/////////////////////////////////////////////////////////////////
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BranchObj::BranchObj (QGraphicsScene* s,TreeItem *ti):OrnamentedObj (s)
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{
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//    cout << "Const BranchObj (s)  \n";
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    scene=s;
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	treeItem=ti;
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	BranchItem *pi=(BranchItem*)(ti->parent());
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	if (pi && pi!=ti->getModel()->getRootItem() )
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		parObj=pi->getLMO();
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	else
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		parObj=NULL;
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	init();
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}
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/*
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BranchObj::BranchObj (QGraphicsScene* s, LinkableMapObj* p):OrnamentedObj (s)// FIXME-3 needed at all?
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{
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//    cout << "Const BranchObj (s,p)\n";
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    scene=s;
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    setParObj (p);	
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	if (treeItem->depth()==1)	// FIXME-3 needed to recursively calc depth?
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		// Calc angle to mapCenter if I am a mainbranch
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		// needed for reordering the mainbranches clockwise 
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		// around mapcenter 
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		angle=getAngle (QPointF (x() - parObj->getChildPos().x() , 
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								(y() - parObj->getChildPos().y() ) ) );
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    init();
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}
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*/
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BranchObj::~BranchObj ()
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{
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//	cout << "Destr BranchObj of "<<this<<" ("<<treeItem->getHeading().toStdString()<<")"<<endl;
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	// If I'm animated, I need to un-animate myself first
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	if (anim.isAnimated() )
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	{
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		anim.setAnimated (false);
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		VymModel *model=treeItem->getModel();
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		model->stopAnimation (this);
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	}
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	// Check, if this branch was the last child to be deleted
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	// If so, unset the scrolled flags in parent // FIXME-2 better do this in model?
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	/*
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	BranchObj *po=(BranchObj*)parObj;
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	BranchObj *bo;
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	if (po)
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	{
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		bo=((BranchObj*)parObj)->getLastBranch();
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		if (bo) po->unScroll();
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	}
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	*/
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	clear();
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}
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bool BranchObj::operator< ( const BranchObj & other )
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{
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    return  angle < other.angle;
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}
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bool BranchObj::operator== ( const BranchObj & other )
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{
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    return angle == other.angle;
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}
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void BranchObj::init () 
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{
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	if (parObj)
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	{
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		absPos=getRandPos();
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		absPos+=parObj->getChildPos();
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	}
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}
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void BranchObj::copy (BranchObj* other)
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{
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    OrnamentedObj::copy(other);
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	setVisibility (other->visible);
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	angle=other->angle;
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    positionBBox();
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}
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void BranchObj::clear() 
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{
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	//setVisibility (true); //FIXME-4 needed?
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	while (!xlink.isEmpty())
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		delete xlink.takeFirst();
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}
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bool isAbove (BranchObj* a, BranchObj *b)
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{
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	if (a->angle < b->angle)
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		return true;
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	else	
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		return false;
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}
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void BranchObj::setParObjTmp(LinkableMapObj* dst, QPointF m, int off)	//FIXME-1 when moving a mainbranch to a branch it still has relPos, not moved as child
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{
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	// Temporary link to dst
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	// m is position of mouse pointer 
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	// offset 0: default 1: below dst   -1 above dst  (if possible)
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	BranchItem *dsti=(BranchItem*)(dst->getTreeItem());
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	BranchItem *pi=(BranchItem*)(dsti->parent());
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	int pi_depth=pi->depth();
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	BranchObj* bo=(BranchObj*)dst;
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	if (!tmpParent) 
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	{
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		tmpParent=true;
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		parObjTmpBuf=parObj;
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	}
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	if (pi_depth<2) off=0;
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	if (off==0)
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		link2ParPos=false;
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	else
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		link2ParPos=true;
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	parObj=bo;
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	setLinkStyle (dst->getDefLinkStyle (dsti));
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	// Move temporary to new position at destination
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	// Usually the positioning would be done by reposition(),
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	// but then also the destination branch would "Jump" around...
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	// Better just do it approximately
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	if (parObj->getTreeItem()->depth()==0)	
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	{	// new parent is a mapcenter
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		Vector v= ( m - bo->getChildPos());
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		if (v.x()<0) v.setX( v.x()-bbox.width() );
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		v.normalize();
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		v.scale (100);
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		move2RelPos (v.toQPointF());
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	} else
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	{	
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		qreal y;
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		if (off==0)
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		{
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			// new parent is just a branch, link to it
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			QRectF t=bo->getBBoxSizeWithChildren();
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			if (dsti->getLastBranch())
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				y=t.y() + t.height() ;
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			else
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				y=t.y();
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		} else
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		{
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			if (off<0)
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				// we want to link above dst
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				y=bo->y() - height() + 5;
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			else	
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				// we want to link below dst
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				// Bottom of sel should be 5 pixels above
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				// the bottom of the branch _below_ the target:
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				// Don't try to find that branch, guess 12 pixels
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				y=bo->getChildPos().y()  -height() + 12; 
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		}	
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		if (bo->getOrientation()==LinkableMapObj::LeftOfCenter)
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			move ( bo->getChildPos().x() - linkwidth, y );
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		else	
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			move (bo->getChildPos().x() + linkwidth, y );
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	}	
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	// updateLinkGeometry is called implicitly in move
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	requestReposition();	
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}
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void BranchObj::unsetParObjTmp()
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{
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	if (tmpParent) 
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	{
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		tmpParent=false;
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		link2ParPos=false;
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		parObj=parObjTmpBuf;
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		parObjTmpBuf=NULL;
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		setLinkStyle (getDefLinkStyle(treeItem->parent() ) );
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		updateLinkGeometry();
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	}		
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}
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void BranchObj::setVisibility(bool v, int toDepth)
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{
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	BranchItem *bi=(BranchItem*)treeItem;
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    if (bi->depth() <= toDepth)
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    {
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		frame->setVisibility(v);
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		heading->setVisibility(v);
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		systemFlags->setVisibility(v);
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		standardFlags->setVisibility(v);
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		LinkableMapObj::setVisibility (v);
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		int i;
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		for (i=0; i<treeItem->imageCount(); ++i)
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			treeItem->getImageObjNum(i)->setVisibility (v);
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		for (i=0; i<treeItem->xlinkCount(); ++i)	
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			treeItem->getXLinkObjNum(i)->setVisibility ();	
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		// Only change children, if I am not scrolled
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		if (! bi->isScrolled() && (bi->depth() < toDepth))
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		{
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			// Now go recursivly through all children //FIXME-3 are there multiple calls for lower level items???
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			for (i=0; i<treeItem->branchCount(); ++i)
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				treeItem->getBranchObjNum(i)->setVisibility (v,toDepth);	
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		}
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    } // depth <= toDepth	
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	requestReposition();
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}	
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void BranchObj::setVisibility(bool v)
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{
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    setVisibility (v,MAX_DEPTH);
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}
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void BranchObj::setLinkColor ()
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{
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	// Overloaded from LinkableMapObj
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	// BranchObj can use color of heading
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	VymModel *model=treeItem->getModel();
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	if (model)
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	{
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		if (model->getMapLinkColorHint()==HeadingColor)
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			LinkableMapObj::setLinkColor (heading->getColor() );
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		else	
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			LinkableMapObj::setLinkColor ();
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	}		
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}
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void BranchObj::updateContentSize()
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{
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	calcBBoxSize();
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	positionBBox();
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	requestReposition();
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}
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void BranchObj::positionContents()
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{
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	for (int i=0; i<treeItem->imageCount(); ++i)
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		treeItem->getImageObjNum(i)->reposition();
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	OrnamentedObj::positionContents();
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}
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void BranchObj::move (double x, double y)
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{
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	OrnamentedObj::move (x,y);
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    positionBBox();
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}
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void BranchObj::move (QPointF p)
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{
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	move (p.x(), p.y());
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}
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void BranchObj::moveBy (double x, double y)
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{
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	OrnamentedObj::moveBy (x,y);
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	for (int i=0; i<treeItem->branchCount(); ++i)
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		treeItem->getBranchObjNum(i)->moveBy (x,y);
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    positionBBox();
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}
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void BranchObj::moveBy (QPointF p)
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{
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	moveBy (p.x(), p.y());
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}
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void BranchObj::positionBBox()
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{
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	QPointF ap=getAbsPos();
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	bbox.moveTopLeft (ap);
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	positionContents();
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	// set the frame
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	frame->setRect(QRectF(bbox.x(),bbox.y(),bbox.width(),bbox.height() ) );
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	//Update links to other branches
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	XLinkObj *xlo;
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	for (int i=0; i<treeItem->xlinkCount(); ++i)	
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	{
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		xlo=treeItem->getXLinkObjNum(i);
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		if (xlo) xlo->updateXLink();
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	}	
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}
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void BranchObj::calcBBoxSize()
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{
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    QSizeF heading_r=heading->getSize();
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    qreal heading_w=(qreal) heading_r.width() ;
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    qreal heading_h=(qreal) heading_r.height() ;
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    QSizeF sysflags_r=systemFlags->getSize();
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	qreal sysflags_h=sysflags_r.height();
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	qreal sysflags_w=sysflags_r.width();
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    QSizeF stanflags_r=standardFlags->getSize();
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	qreal stanflags_h=stanflags_r.height();
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	qreal stanflags_w=stanflags_r.width();
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    qreal w;
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    qreal h;
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	// set width to sum of all widths
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	w=heading_w + sysflags_w + stanflags_w;
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	// set height to maximum needed height
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	h=max (sysflags_h,stanflags_h);
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	h=max (h,heading_h);
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	// Save the dimension of flags and heading
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	ornamentsBBox.setSize ( QSizeF(w,h));
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	// clickBox includes Flags and Heading
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    clickBox.setSize (ornamentsBBox.size() );
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	// Floatimages 
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	QPointF rp;
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	topPad=botPad=leftPad=rightPad=0;
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	bool incV=((BranchItem*)treeItem)->getIncludeImagesVer();
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	bool incH=((BranchItem*)treeItem)->getIncludeImagesHor();
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	if (incH || incV)
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	{
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		FloatImageObj *fio;
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		for (int i=0; i<treeItem->imageCount(); ++i )	
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		{
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			fio=treeItem->getImageObjNum(i);
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			rp=fio->getRelPos();
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			if (incV)
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			{
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				if (rp.y() < 0) 
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					topPad=max (topPad,-rp.y()-h);
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				if (rp.y()+fio->height() > 0)
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					botPad=max (botPad,rp.y()+fio->height());
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			}		
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			if (incH)
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			{
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				if (orientation==LinkableMapObj::RightOfCenter)
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				{
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					if (-rp.x()-w > 0) 
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						leftPad=max (leftPad,-rp.x()-w);
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					if (rp.x()+fio->width() > 0)
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						rightPad=max (rightPad,rp.x()+fio->width());
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				} else
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				{
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					if (rp.x()< 0) 
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						leftPad=max (leftPad,-rp.x());
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					if (rp.x()+fio->width() > w)
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						rightPad=max (rightPad,rp.x()+fio->width()-w);
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				}
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			}		
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		}	
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		h+=topPad+botPad;
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		w+=leftPad+rightPad;
insilmaril@169
   373
	}
insilmaril@169
   374
insilmaril@169
   375
	// Frame thickness
insilmaril@462
   376
    w+=frame->getPadding();
insilmaril@462
   377
    h+=frame->getPadding();
insilmaril@169
   378
	
insilmaril@169
   379
	// Finally set size
insilmaril@408
   380
    bbox.setSize (QSizeF (w,h));
insilmaril@0
   381
}
insilmaril@0
   382
insilmaril@223
   383
void BranchObj::setDockPos()
insilmaril@223
   384
{
insilmaril@775
   385
	if (treeItem->getType()==TreeItem::MapCenter)
insilmaril@775
   386
	{
insilmaril@775
   387
		// set childPos to middle of MapCenterObj
insilmaril@775
   388
		childPos.setX( clickBox.topLeft().x() + clickBox.width()/2 );
insilmaril@775
   389
		childPos.setY( clickBox.topLeft().y() + clickBox.height()/2 );
insilmaril@775
   390
		parPos=childPos;		
insilmaril@775
   391
		for (int i=0; i<treeItem->branchCount(); ++i)
insilmaril@779
   392
			treeItem->getBranchObjNum(i)->updateLinkGeometry();
insilmaril@775
   393
insilmaril@775
   394
	} else
insilmaril@775
   395
	{
insilmaril@775
   396
		// Sets childpos and parpos depending on orientation
insilmaril@775
   397
		if (getOrientation()==LinkableMapObj::LeftOfCenter )
insilmaril@775
   398
		{
insilmaril@775
   399
			childPos=QPointF (
insilmaril@775
   400
				ornamentsBBox.bottomLeft().x(), 
insilmaril@775
   401
				bottomlineY);
insilmaril@775
   402
			parPos=QPointF (
insilmaril@775
   403
				ornamentsBBox.bottomRight().x(),
insilmaril@775
   404
				bottomlineY);
insilmaril@775
   405
		} else
insilmaril@775
   406
		{
insilmaril@775
   407
			childPos=QPointF (
insilmaril@775
   408
				ornamentsBBox.bottomRight().x(), 
insilmaril@775
   409
				bottomlineY);
insilmaril@775
   410
			parPos=QPointF (
insilmaril@775
   411
				ornamentsBBox.bottomLeft().x(),
insilmaril@775
   412
				bottomlineY);
insilmaril@775
   413
		}
insilmaril@775
   414
	}
insilmaril@223
   415
}
insilmaril@382
   416
insilmaril@767
   417
void BranchObj::updateData()
insilmaril@0
   418
{
insilmaril@767
   419
	bool changed=false;
insilmaril@753
   420
	if (!treeItem)
insilmaril@254
   421
	{
insilmaril@753
   422
		qWarning ("BranchObj::udpateHeading treeItem==NULL");
insilmaril@753
   423
		return;
insilmaril@753
   424
	}
insilmaril@767
   425
	QString s=treeItem->getHeading();
insilmaril@767
   426
	if (s!=heading->text())
insilmaril@767
   427
	{
insilmaril@767
   428
		heading->setText (s);
insilmaril@767
   429
		changed=true;
insilmaril@767
   430
	}
insilmaril@767
   431
	QStringList TIactiveFlags=treeItem->activeStandardFlagNames();
insilmaril@767
   432
insilmaril@767
   433
	// Add missing standard flags active in TreeItem
insilmaril@767
   434
	for (int i=0;i<=TIactiveFlags.size()-1;i++)
insilmaril@767
   435
	{	
insilmaril@767
   436
		if (!standardFlags->isActive (TIactiveFlags.at(i) ))
insilmaril@767
   437
		{
insilmaril@767
   438
			Flag *f=standardFlagsMaster->getFlag(TIactiveFlags.at(i));
insilmaril@767
   439
			if (f) standardFlags->activate (f);
insilmaril@767
   440
			changed=true;
insilmaril@767
   441
		}
insilmaril@767
   442
	}
insilmaril@767
   443
	// Remove standard flags no longer active in TreeItem
insilmaril@767
   444
	QStringList BOactiveFlags=standardFlags->activeFlagNames();
insilmaril@767
   445
	for (int i=0;i<BOactiveFlags.size();++i)
insilmaril@767
   446
		if (!TIactiveFlags.contains (BOactiveFlags.at(i)))
insilmaril@767
   447
		{
insilmaril@767
   448
			standardFlags->deactivate (BOactiveFlags.at(i));
insilmaril@767
   449
			changed=true;
insilmaril@767
   450
		}	
insilmaril@767
   451
insilmaril@767
   452
	// Add missing system flags active in TreeItem
insilmaril@767
   453
	TIactiveFlags=treeItem->activeSystemFlagNames();
insilmaril@767
   454
	for (int i=0;i<TIactiveFlags.size();++i)
insilmaril@767
   455
	{	
insilmaril@767
   456
		if (!systemFlags->isActive (TIactiveFlags.at(i) ))
insilmaril@767
   457
		{
insilmaril@767
   458
			Flag *f=systemFlagsMaster->getFlag(TIactiveFlags.at(i));
insilmaril@767
   459
			if (f) systemFlags->activate (f);
insilmaril@767
   460
			changed=true;
insilmaril@767
   461
		}
insilmaril@767
   462
	}
insilmaril@767
   463
	// Remove system flags no longer active in TreeItem
insilmaril@767
   464
	BOactiveFlags=systemFlags->activeFlagNames();
insilmaril@767
   465
	for (int i=0;i<BOactiveFlags.size();++i)
insilmaril@767
   466
	{
insilmaril@767
   467
		if (!TIactiveFlags.contains (BOactiveFlags.at(i)))
insilmaril@767
   468
		{
insilmaril@767
   469
			systemFlags->deactivate (BOactiveFlags.at(i));
insilmaril@767
   470
			changed=true;
insilmaril@767
   471
		}	
insilmaril@767
   472
	}
insilmaril@785
   473
	updateContentSize();
insilmaril@254
   474
}
insilmaril@254
   475
insilmaril@0
   476
void BranchObj::savePosInAngle ()
insilmaril@0
   477
{
insilmaril@0
   478
	// Save position in angle
insilmaril@750
   479
	for (int i=0; i<treeItem->branchCount(); ++i)
insilmaril@753
   480
		treeItem->getBranchObjNum(i)->angle=i;
insilmaril@0
   481
}
insilmaril@0
   482
insilmaril@146
   483
void BranchObj::setDefAttr (BranchModification mod)
insilmaril@146
   484
{
insilmaril@146
   485
	int fontsize;
insilmaril@755
   486
	switch (treeItem->depth())
insilmaril@146
   487
	{
insilmaril@798
   488
		case 0: 
insilmaril@798
   489
			fontsize=16; 
insilmaril@798
   490
			setFrameType (FrameObj::Rectangle);
insilmaril@798
   491
			break;
insilmaril@798
   492
		case 1: 
insilmaril@804
   493
			fontsize=14; 
insilmaril@804
   494
			setFrameType (FrameObj::NoFrame);
insilmaril@804
   495
			break;
insilmaril@804
   496
		case 2: 
insilmaril@798
   497
			fontsize=12; 
insilmaril@798
   498
			setFrameType (FrameObj::NoFrame);
insilmaril@798
   499
			break;
insilmaril@798
   500
		default: 
insilmaril@798
   501
			fontsize=10; 
insilmaril@798
   502
			setFrameType (FrameObj::NoFrame);
insilmaril@798
   503
			break;
insilmaril@146
   504
	}	
insilmaril@786
   505
	setLinkStyle(getDefLinkStyle(treeItem->parent() ));
insilmaril@146
   506
	setLinkColor ();
insilmaril@146
   507
	QFont font("Sans Serif,8,-1,5,50,0,0,0,0,0");
insilmaril@146
   508
	font.setPointSize(fontsize);
insilmaril@146
   509
	heading->setFont(font );
insilmaril@146
   510
insilmaril@146
   511
	if (mod==NewBranch)
insilmaril@760
   512
		setColor (treeItem->getHeadingColor() );
insilmaril@798
   513
	else
insilmaril@798
   514
		// Also set styles for children
insilmaril@798
   515
		for (int i=0; i<treeItem->branchCount(); ++i)
insilmaril@798
   516
			treeItem->getBranchObjNum(i)->setDefAttr(MovedBranch);
insilmaril@146
   517
	calcBBoxSize();
insilmaril@146
   518
}
insilmaril@146
   519
insilmaril@721
   520
void BranchObj::alignRelativeTo (QPointF ref,bool alignSelf)
insilmaril@0
   521
{
insilmaril@408
   522
	qreal th = bboxTotal.height();	
insilmaril@773
   523
	int depth=treeItem->depth();	// FIXME-3 needed to recursively calc depth?
insilmaril@223
   524
// TODO testing
insilmaril@223
   525
/*
insilmaril@755
   526
insilmaril@755
   527
	QString h=QString (depth,' ');
insilmaril@753
   528
	h+=treeItem->getHeading();
insilmaril@753
   529
	h+=QString (15,' ');
insilmaril@753
   530
	h.truncate (15);
insilmaril@688
   531
	QPointF pp; if (parObj) pp=parObj->getChildPos();
insilmaril@753
   532
	cout << "BO::alignRelTo ";
insilmaril@753
   533
	cout<<h.toStdString();
insilmaril@755
   534
	cout << "    d="<<depth<<
insilmaril@755
   535
//cout<<  "  ref="<<ref<<
insilmaril@753
   536
      	"  bbox.tL="<<bboxTotal.topLeft()<<
insilmaril@223
   537
		"  absPos="<<absPos<<
insilmaril@795
   538
		"  relPos="<<relPos<<
insilmaril@721
   539
//		"  parPos="<<pp<<
insilmaril@795
   540
//		"  w="<<bbox.width()<<
insilmaril@795
   541
//		"  h="<<bbox.height()<<
insilmaril@753
   542
//		"  orient="<<orientation<<
insilmaril@753
   543
//		"  alignSelf="<<alignSelf<<
insilmaril@753
   544
//		"  scrolled="<<((BranchItem*)treeItem)->isScrolled()<<
insilmaril@254
   545
//		"  pad="<<topPad<<","<<botPad<<","<<leftPad<<","<<rightPad<<
insilmaril@382
   546
//		"  hidden="<<hidden<<
insilmaril@753
   547
		"  th="<<th<<
insilmaril@382
   548
		endl;
insilmaril@394
   549
*/
insilmaril@0
   550
insilmaril@382
   551
	setOrientation();
insilmaril@779
   552
	//updateLinkGeometry();
insilmaril@382
   553
insilmaril@755
   554
	if (depth==1 && parObj)
insilmaril@364
   555
	{
insilmaril@753
   556
		// Position relatively, if needed
insilmaril@753
   557
		//if (useRelPos) move2RelPos (relPos.x(), relPos.y());
insilmaril@382
   558
insilmaril@753
   559
		// Calc angle to mapCenter if I am a mainbranch
insilmaril@753
   560
		// needed for reordering the mainbranches clockwise 
insilmaril@753
   561
		// around mapcenter 
insilmaril@753
   562
		angle=getAngle (QPointF ((int)(x() - parObj->getChildPos().x() ), 
insilmaril@753
   563
								(int)(y() - parObj->getChildPos().y() ) ) );
insilmaril@753
   564
	}							
insilmaril@796
   565
	if (depth==1)
insilmaril@796
   566
	{
insilmaril@796
   567
		move2RelPos (getRelPos() );
insilmaril@796
   568
	}
insilmaril@753
   569
	if (depth>1)
insilmaril@0
   570
    {
insilmaril@0
   571
		// Align myself depending on orientation and parent, but
insilmaril@382
   572
		// only if I am not a mainbranch or mapcenter itself
insilmaril@688
   573
insilmaril@688
   574
		if (anim.isAnimated())
insilmaril@0
   575
		{
insilmaril@688
   576
			move2RelPos(anim);
insilmaril@688
   577
		} else
insilmaril@688
   578
		{
insilmaril@688
   579
			LinkableMapObj::Orientation o;
insilmaril@688
   580
			o=parObj->getOrientation();
insilmaril@721
   581
			if (alignSelf)
insilmaril@721
   582
				switch (orientation) 
insilmaril@721
   583
				{
insilmaril@721
   584
					case LinkableMapObj::LeftOfCenter:
insilmaril@721
   585
						move (ref.x() - bbox.width(), ref.y() + (th-bbox.height())/2 );
insilmaril@721
   586
						//move (ref.x() , ref.y() + (th-bbox.height())/2 );
insilmaril@721
   587
					break;
insilmaril@721
   588
					case LinkableMapObj::RightOfCenter:	
insilmaril@721
   589
						move (ref.x() , ref.y() + (th-bbox.height())/2  );
insilmaril@721
   590
					break;
insilmaril@721
   591
					default:
insilmaril@721
   592
						qWarning ("LMO::alignRelativeTo: oops, no orientation given...");
insilmaril@721
   593
					break;
insilmaril@753
   594
			}
insilmaril@688
   595
		}
insilmaril@0
   596
    }		
insilmaril@0
   597
insilmaril@749
   598
	if ( ((BranchItem*)treeItem)->isScrolled() ) return;
insilmaril@0
   599
insilmaril@721
   600
    // Set reference point for alignment of children
insilmaril@408
   601
    QPointF ref2;
insilmaril@462
   602
    if (orientation==LinkableMapObj::LeftOfCenter)
insilmaril@223
   603
		ref2.setX(bbox.topLeft().x() - linkwidth);
insilmaril@0
   604
    else	
insilmaril@223
   605
		ref2.setX(bbox.topRight().x() + linkwidth);
insilmaril@0
   606
insilmaril@0
   607
	if (depth==1)
insilmaril@0
   608
		ref2.setY(absPos.y()-(bboxTotal.height()-bbox.height())/2);
insilmaril@0
   609
	else	
insilmaril@0
   610
		ref2.setY(ref.y() );	
insilmaril@0
   611
insilmaril@721
   612
    // Align the children depending on reference point 
insilmaril@750
   613
	for (int i=0; i<treeItem->branchCount(); ++i)
insilmaril@0
   614
    {	
insilmaril@753
   615
		if (!treeItem->getBranchNum(i)->isHidden())
insilmaril@254
   616
		{
insilmaril@753
   617
			treeItem->getBranchObjNum(i)->alignRelativeTo (ref2,true);
insilmaril@721
   618
insilmaril@721
   619
			// append next branch below current one
insilmaril@753
   620
			ref2.setY(ref2.y() + treeItem->getBranchObjNum(i)->getBBoxSizeWithChildren().height() );
insilmaril@254
   621
		}
insilmaril@0
   622
    }
insilmaril@0
   623
}
insilmaril@0
   624
insilmaril@0
   625
insilmaril@0
   626
void BranchObj::reposition()
insilmaril@0
   627
{	
insilmaril@164
   628
/* TODO testing only
insilmaril@753
   629
	if (!treeItem->getHeading().isEmpty())
insilmaril@753
   630
		cout << "BO::reposition  "<<qPrintable(treeItem->getHeading())<<endl;
insilmaril@0
   631
	else	
insilmaril@0
   632
		cout << "BO::reposition  ???"<<endl;
insilmaril@753
   633
//	cout << "  orient="<<orientation<<endl;
insilmaril@0
   634
*/		
insilmaril@382
   635
insilmaril@755
   636
	if (treeItem->depth()==0)
insilmaril@0
   637
	{
insilmaril@0
   638
		// only calculate the sizes once. If the deepest LMO 
insilmaril@0
   639
		// changes its height,
insilmaril@0
   640
		// all upper LMOs have to change, too.
insilmaril@721
   641
		calcBBoxSizeWithChildren();
insilmaril@779
   642
		updateLinkGeometry();	// This update is needed if the scene is resized 
insilmaril@333
   643
						// due to excessive moving of a FIO
insilmaril@333
   644
insilmaril@408
   645
	    alignRelativeTo ( QPointF (absPos.x(),
insilmaril@0
   646
			absPos.y()-(bboxTotal.height()-bbox.height())/2) );
insilmaril@753
   647
		//FIXME-2 qSort (branch.begin(),branch.end(), isAbove);
insilmaril@333
   648
		positionBBox();	// Reposition bbox and contents
insilmaril@0
   649
	} else
insilmaril@0
   650
	{
insilmaril@0
   651
		// This is only important for moving branches:
insilmaril@0
   652
		// For editing a branch it isn't called...
insilmaril@408
   653
	    alignRelativeTo ( QPointF (absPos.x(),
insilmaril@0
   654
							absPos.y()-(bboxTotal.height()-bbox.height())/2) );
insilmaril@0
   655
	}
insilmaril@0
   656
}
insilmaril@0
   657
insilmaril@382
   658
void BranchObj::unsetAllRepositionRequests()
insilmaril@382
   659
{
insilmaril@382
   660
	repositionRequest=false;
insilmaril@750
   661
	for (int i=0; i<treeItem->branchCount(); ++i)
insilmaril@753
   662
		treeItem->getBranchObjNum(i)->unsetAllRepositionRequests();
insilmaril@382
   663
}
insilmaril@382
   664
insilmaril@0
   665
insilmaril@408
   666
QRectF BranchObj::getTotalBBox()
insilmaril@0
   667
{
insilmaril@408
   668
	QRectF r=bbox;
insilmaril@0
   669
insilmaril@749
   670
	if ( ((BranchItem*)treeItem)->isScrolled() ) return r;
insilmaril@0
   671
insilmaril@750
   672
	for (int i=0; i<treeItem->branchCount(); ++i)
insilmaril@753
   673
		if (!treeItem->getBranchNum(i)->isHidden())
insilmaril@753
   674
			r=addBBox(treeItem->getBranchObjNum(i)->getTotalBBox(),r);
insilmaril@0
   675
insilmaril@755
   676
/* FIXME-3 lots of occurences of treeItem->getBranchObjNum(i) in branchobj.cpp
insilmaril@755
   677
            better check if they are not NULL and maybe simplify...
insilmaril@755
   678
			(have been NULL at least in calcBBoxSizeWithChilds...)
insilmaril@755
   679
*/			
insilmaril@755
   680
insilmaril@785
   681
	for (int i=0; i<treeItem->imageCount(); ++i)
insilmaril@785
   682
		if (!treeItem->isHidden())
insilmaril@785
   683
			r=addBBox(treeItem->getImageObjNum(i)->getTotalBBox(),r);
insilmaril@0
   684
	return r;
insilmaril@0
   685
}
insilmaril@0
   686
insilmaril@721
   687
QRectF BranchObj::getBBoxSizeWithChildren()
insilmaril@0
   688
{
insilmaril@0
   689
	return bboxTotal;
insilmaril@0
   690
}
insilmaril@0
   691
insilmaril@798
   692
ConvexPolygon BranchObj::getBoundingPolygon()	
insilmaril@793
   693
{
insilmaril@794
   694
/*
insilmaril@794
   695
	if (!pi)	//FIXME-3 Testing only
insilmaril@794
   696
	{
insilmaril@794
   697
		pi=scene->addPolygon(MapObj::getBoundingPolygon() );
insilmaril@794
   698
		pi->setPen(Qt::NoPen);
insilmaril@794
   699
		pi->setBrush( QColor(qrand()%32*8,qrand()%32*8,qrand()%32*8) );
insilmaril@794
   700
		pi->setZValue(Z_BBOX);
insilmaril@794
   701
	}
insilmaril@794
   702
	*/
insilmaril@798
   703
insilmaril@794
   704
	if (treeItem->branchCount()==0 || treeItem->depth()==0)
insilmaril@794
   705
	{
insilmaril@794
   706
		if (pi) pi->setPolygon (MapObj::getBoundingPolygon() );
insilmaril@793
   707
		return MapObj::getBoundingPolygon();
insilmaril@794
   708
	}
insilmaril@793
   709
insilmaril@794
   710
	calcBBoxSizeWithChildren();	//FIXME-3 really needed?
insilmaril@793
   711
	QPolygonF p;
insilmaril@793
   712
	p<<bboxTotal.topLeft();
insilmaril@793
   713
	p<<bboxTotal.topRight();
insilmaril@793
   714
	p<<bboxTotal.bottomRight();
insilmaril@793
   715
	p<<bboxTotal.bottomLeft();
insilmaril@798
   716
	//cout << "BO::getBP (total)  "<<treeItem->getHeadingStd()<<"  tL="<<bboxTotal.topLeft()<<"  bR="<<bboxTotal.bottomRight()<<endl;
insilmaril@798
   717
	//cout << "                   "<<"  tL="<<bbox.topLeft()<<"  bR="<<bbox.bottomRight()<<endl;
insilmaril@798
   718
	if (pi) pi->setPolygon (p );
insilmaril@793
   719
	return p;
insilmaril@793
   720
}
insilmaril@793
   721
insilmaril@721
   722
void BranchObj::calcBBoxSizeWithChildren()
insilmaril@169
   723
{	
insilmaril@169
   724
	// This is initially called only from reposition and
insilmaril@0
   725
	// and only for mapcenter. So it won't be
insilmaril@0
   726
	// called more than once for a single user 
insilmaril@0
   727
	// action
insilmaril@0
   728
	
insilmaril@169
   729
insilmaril@721
   730
	// Calculate size of LMO including all children (to align them later)
insilmaril@0
   731
	bboxTotal.setX(bbox.x() );
insilmaril@0
   732
	bboxTotal.setY(bbox.y() );
insilmaril@0
   733
insilmaril@721
   734
	// if branch is scrolled, ignore children, but still consider floatimages
insilmaril@753
   735
	BranchItem *bi=(BranchItem*)treeItem;
insilmaril@753
   736
	if ( bi->isScrolled() ) 
insilmaril@0
   737
	{
insilmaril@0
   738
		bboxTotal.setWidth (bbox.width());
insilmaril@0
   739
		bboxTotal.setHeight(bbox.height());
insilmaril@0
   740
		return;
insilmaril@0
   741
	}
insilmaril@0
   742
	
insilmaril@753
   743
	if (bi->isHidden())
insilmaril@254
   744
	{
insilmaril@254
   745
		bboxTotal.setWidth (0);
insilmaril@254
   746
		bboxTotal.setHeight(0);
insilmaril@254
   747
		if (parObj)
insilmaril@254
   748
		{
insilmaril@254
   749
			bboxTotal.setX (parObj->x());
insilmaril@254
   750
			bboxTotal.setY (parObj->y());
insilmaril@254
   751
		} else
insilmaril@254
   752
		{
insilmaril@254
   753
			bboxTotal.setX (bbox.x());
insilmaril@254
   754
			bboxTotal.setY (bbox.y());
insilmaril@254
   755
		}
insilmaril@254
   756
		return;
insilmaril@254
   757
	}
insilmaril@254
   758
	
insilmaril@408
   759
	QRectF r(0,0,0,0);
insilmaril@408
   760
	QRectF br;
insilmaril@0
   761
	// Now calculate recursivly
insilmaril@0
   762
	// sum of heights 
insilmaril@0
   763
	// maximum of widths 
insilmaril@0
   764
	// minimum of y
insilmaril@755
   765
	for (int i=0; i<treeItem->branchCount(); i++)
insilmaril@0
   766
	{
insilmaril@753
   767
		if (!bi->getBranchNum(i)->isHidden())
insilmaril@254
   768
		{
insilmaril@753
   769
			bi->getBranchObjNum(i)->calcBBoxSizeWithChildren();
insilmaril@753
   770
			br=bi->getBranchObjNum(i)->getBBoxSizeWithChildren();
insilmaril@254
   771
			r.setWidth( max (br.width(), r.width() ));
insilmaril@254
   772
			r.setHeight(br.height() + r.height() );
insilmaril@254
   773
			if (br.y()<bboxTotal.y()) bboxTotal.setY(br.y());
insilmaril@798
   774
			if (br.x()<bboxTotal.x()) bboxTotal.setX(br.x());
insilmaril@254
   775
		}
insilmaril@0
   776
	}
insilmaril@0
   777
	// Add myself and also
insilmaril@0
   778
	// add width of link to sum if necessary
insilmaril@753
   779
	if (bi->branchCount()<1)
insilmaril@0
   780
		bboxTotal.setWidth (bbox.width() + r.width() );
insilmaril@0
   781
	else	
insilmaril@0
   782
		bboxTotal.setWidth (bbox.width() + r.width() + linkwidth);
insilmaril@169
   783
	
insilmaril@169
   784
	bboxTotal.setHeight(max (r.height(),  bbox.height()));
insilmaril@0
   785
}
insilmaril@0
   786
insilmaril@0
   787
QString BranchObj::getSelectString()
insilmaril@0
   788
{
insilmaril@773
   789
	VymModel *model=treeItem->getModel();
insilmaril@773
   790
	if (model)
insilmaril@773
   791
		return model->getSelectString (this);
insilmaril@773
   792
	else
insilmaril@773
   793
		return QString();
insilmaril@0
   794
}
insilmaril@0
   795
insilmaril@688
   796
void BranchObj::setAnimation(const AnimPoint &ap)
insilmaril@462
   797
{
insilmaril@688
   798
	anim=ap;
insilmaril@462
   799
}
insilmaril@462
   800
insilmaril@688
   801
bool BranchObj::animate()
insilmaril@688
   802
{
insilmaril@688
   803
	anim.animate ();
insilmaril@721
   804
	if ( anim.isAnimated() )
insilmaril@721
   805
	{
insilmaril@721
   806
		setRelPos (anim);
insilmaril@721
   807
		return true;
insilmaril@721
   808
	}
insilmaril@723
   809
	parObj->reposition();	// we might have been relinked meanwhile
insilmaril@721
   810
	return false;
insilmaril@688
   811
}
insilmaril@688
   812